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Wild Growth [Ice Age] SV26 Ogre shamans must be bright

Wild Growth [Ice Age] SV26 Ogre shamans must be brightSet: Ice Age Type: Enchantment Aura Rarity: Common Cost: {G} Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. "Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion." Laina of the Elvish Council

SKU: 96322810685 · From kehrbaum-architekten.de

4.7
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Description

Ogre shamans must be bright enough to learn their invocations and dim enough to use them

Primal Storm attacks

inflict 800 damage to your opponent

add the second targets to your hand

choose four nonenchantment permanents you don't control and put an aim counter on each of them

Wild Growth [Ice Age] SV26 Ogre shamans must be brightSet: Ice Age Type: Enchantment Aura Rarity: Common Cost: {G} Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. "Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion." Laina of the Elvish Council

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