PATHFINDER 2E TO BLOT OUT THE SUN: SHADES OF BLOOD ADVENTURE PATH PART 3 OF 3 Citadel Contrast Paint with hexcrawl and encounter rules
PATHFINDER 2E TO BLOT OUT THE SUN: SHADES OF BLOOD ADVENTURE PATH PART 3 OF 3 Citadel Contrast Paint with hexcrawl and encounter rulesOn the trail of Nizca, the vampire who orchestrated the plan to shroud the sun in shadow, the PCs discover the basement of the central command tower of the former prison. They must ascend the tower from within, fighting past deadly guardians and strange Azlanti magic and machinery, to reach the towers top where Nizca races to repair their device and successfully blot out the sun so they can reunite with their lover to the east. Can the PCs stop night
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